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- end
- ////////////////////////////////////////////////////////
- // Threads to cache everything needed for each weapon //
- ////////////////////////////////////////////////////////
-
- //****************************************
- concussiongun:
- cachemodel concussion_w.def
- cachemodel view_concussion.def
- cachemodel concussionbattery.def
- end
-
- //****************************************
- flamethrower:
- cachemodel flamethrower.def
- cachemodel view_flame.def
- cachemodel flamethrowerfuel.def
- end
-
- //****************************************
- ip36:
- cachemodel nuke_w.def
- cachemodel view_nuke.def
- cachemodel ammo_illudium.def
- cachemodel sprites/nukeball.spr
- cachemodel sprites/implosion.spr
- cachemodel sprites/nukering.spr
- cachemodel sprites/nukering2.spr
- cachemodel sprites/nukeflair.spr
- cachesound "dialog/showdown/jc/whoah.wav"
- cachesound "dialog/showdown/blade/kickass.wav"
- end
-
- //****************************************
- stingerpack:
- cachemodel pack_w.def
- cachemodel view_pack.def
- cachemodel stinger.def
- cachemodel rockets.def
- end
-
- //****************************************
- plasmabow:
- cachemodel crossbow_w.def
- cachemodel view_crossbow.def
- cachemodel pbolt.def
- cachemodel pulse_ammo.def
- end
-
- //****************************************
- shotgun:
- cachemodel shotgun.def
- cachemodel view_shotgun.def
- cachemodel shotgunclip.def
- end
-
- //****************************************
- assaultrifle:
- cachemodel asrifle.def
- cachemodel view_asrifle.def
- end
-
- //****************************************
- chaingun:
- cachemodel hvgun.def
- cachemodel view_hvgun.def
- cachemodel grenade.def
- cachemodel rocket.def
- cachemodel rockets.def
- cachemodel 50mm.def
- cachemodel hvshell.def
- end
-
- //****************************************
- rocketlauncher:
- cachemodel rlaunch.def
- cachemodel view_rlaunch.def
- cachemodel rocket.def
- cachemodel rockets.def
- cachemodel sprites/blastmark.spr
- end
-
- //****************************************
- pulserifle:
- cachemodel pulse2.def
- cachemodel view_pulse2.def
- cachemodel pulse_ammo.def
- cachemodel beam.def
- cachemodel pulseshock.def
- cachemodel sprites/pulsebomb.spr
- cachemodel sprites/pulse_muzzle.spr
- end
-
- //****************************************
- quantumdestabilizer:
- cachemodel quantum.def
- cachemodel view_quantum.def
- cachemodel qp_burst.def
- cachemodel sphere3.def
- cachemodel pulse_ammo.def
- cachemodel sprites/qp_exhaust.spr
- cachemodel sprites/qp_sphere.spr
- cachemodel sprites/shockwave2.spr
- end
-
- //****************************************
- sniperrifle:
- cachemodel sniperrifle.def
- cachemodel view_srifle.def
- cachemodel sniper_ammo.def
- end
-
- //****************************************
- bob:
- cachemodel bob.def
- cachemodel view_bobbow.def
- cachemodel bobbolt.def
- cachesound weapons/crossbow/fly2.wav
- cachesound weapons/concussion/fire5b.wav
- cachesound weapons/concussion/sml1.wav
- end
-
-